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	Ancient Abyssal Wurm
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		<h1 class="monster">Ancient Abyssal Wurm<br/><span class="type">Huge elemental magical beast (demon, dragon)</span><br/><span class="level">Level 30 Elite Skirmisher<span class="xp"> XP 38000</span></span></h1><table class="bodytable"><tr><td><b>HP</b> 546; <b>Bloodied</b> 273</td><td class="rightalign"><b>Initiative</b> +26</td></tr><tr><td><b>AC</b> 44, <b>Fortitude</b> 40, <b>Reflex</b> 40, <b>Will</b> 44</td><td class="rightalign"><b>Perception</b>+20</td></tr><tr><td><b>Speed</b> 8, swim 8, teleport 6</td><td class="rightalign">Darkvision</td></tr><tr><td colspan="2"><b>Saving Throws</b> +2; <b>Action Points</b> 1</td></tr></table><h2>Traits</h2><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/aura.png" align="top" /> <b>Pit of Despair</b> (Fear) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Aura</b> 2</p><p class="flavorIndent">Any enemy within the aura that misses with an attack takes a -2 penalty to attack rolls against the abyssal wurm until the end of the enemy’s next turn.</p><p class="flavor alt"> <b>All-Around Vision</b> <b></b></p><p class="flavorIndent">Enemies can’t gain combat advantage by flanking the abyssal wurm.</p><p class="flavor alt"> <b>Double Actions</b> <b></b></p><p class="flavorIndent">At the start of combat, the abyssal wurm makes two initiative checks. Each check corresponds to one of its heads, and the wurm takes a turn on both initiative counts. It has a full set of actions on each of its turns, and its ability to take an immediate action refreshes on each turn.</p><p class="flavor alt"> <b>Dual Brain</b> <b></b></p><p class="flavorIndent">At the end of each of its turns, the abyssal wurm saves against effects that include the dazed or stunned condition and against charm effects.</p><h2>Standard Actions</h2><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/S2.gif" /> <b>Bite</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>At-Will</b></p><p class="flavorIndent"><i>Attack:</i> Melee 2 (one creature); +35 vs. AC</p><p class="flavorIndent"><i>Hit:</i> 6d8 + 11 damage.</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" /> <b>Breath Weapon</b> (Varies) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Recharge 6 , or recharge 5 while bloodied</b></p><p class="flavorIndent"><i>Attack:</i> Close blast 5 (creatures in the blast); +33 vs. Reflex</p><p class="flavorIndent"><i>Hit:</i> 4d12 + 12 acid, cold, fire, lightning, or thunder damage, and the target takes a -4 penalty to AC (save ends).</p><p class="flavorIndent"><i>Effect:</i> The wurm dissolves into a torrent of elements and flows with its breath weapon. The wurm moves instantaneously from its current location to a square adjacent to the area of the blast.</p><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" /> <b>Suicidal Presence</b> (Charm) <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Encounter</b></p><p class="flavorIndent"><i>Attack:</i> Close burst 5 (enemies in the burst); +33 vs. Reflex</p><p class="flavorIndent"><i>Hit:</i> The target is dominated until the end of its next turn. For its action, the dominated creature uses one of its at-will powers of the wurm’s choice against itself.</p><h2>Triggered Actions</h2><p class="flavor alt"><img src="http://www.wizards.com/dnd/images/symbol/Z1a.gif" /> <b>Bloodied Breath</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>Encounter</b></p><p class="flavorIndent"><i>Trigger:</i> The wurm is first bloodied.</p><p class="flavorIndent"><i>Effect (Free Action):</i> The wurm’s breath weapon recharges, and the wurm uses it.</p><p class="flavor alt"> <b>Variable Resistance</b> <img src="http://www.wizards.com/dnd/images/symbol/x.gif" /> <b>3/Encounter</b></p><p class="flavorIndent"><i>Trigger:</i> The wurm takes acid, cold, fire, lightning, or thunder damage.</p><p class="flavorIndent"><i>Effect (Free Action):</i> The wurm gains resist 20 to the triggering damage type until the end of the encounter or until it uses variable resistance again.</p><p class="flavor alt"><b>Skills</b> Intimidate +30<br/> <b>Str</b> 34 (+27)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Dex</b> 29 (+24)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Wis</b> 20 (+20)<br/><b>Con</b> 25 (+22)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Int</b> 19 (+19)  &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b>Cha</b> 31 (+25)</p><p class="flavor"><b>Alignment</b> Chaotic Evil&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<b> Languages</b> Abyssal<p class="publishedIn">Published in <a href="http://www.wizards.com/dnd/Product.aspx?x=dnd/products/dndacc/253860000" target="_new">Demonomicon</a>, page(s) 103.</p>
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